Here`s a tutorial on how to create a leather material. My tests were done in 3dsmax, but the theory of how to put the material together works for all 3d apps, and I`ve included at the bottom a max and maya example file.\r\n
I often need to locate various parts from several different sources and wanted to post a podcast of some areas where you can get files as well as a few little tips I have discovered with some the available labs tools.\r\n