\r\nThis tutorial explains how you can texture a 3D aircraft model. It`s written in such a way that even relative beginners to Max might be able to follow this tutorial with some success. For this tutorial I will use my Yak-9D model as an example.
We\'ve all heard the word, but may not have a solid understanding of what they are in the real world, how they get produced, and what our options are in 3d to replicate them. This tutorial is meant to hopefully answer some of those questions.
Blurry reflections and refractions are normally hardly to achieve. One common way to do them with 3dsMax is by using a very fine grain noise as bump map. This usually doesn’t give a satisfying result, so this tutorial will give you a method to do (nearly) correct blurred reflection and refraction in 3dsMax.